Inserting Titles, Graphics, Audio Clips, and Video Clips into Your Scripts
1. Click on the "Insert a..." drop-down menu in the Script Editor
2. Select the title, graphic, audio clip, or video clip you'd like, and Rundown Creator will insert the appropriate object code into your script
3. If you selected a title template, update any text or image template fields, as desired
For example, if you wanted a lower-third title template to say Walter Isaacson on the first line and Author, "Steve Jobs" on the second line, you would change the object code to look like:
Note the \ before the double-quotes. Double-quotes must be "escaped" with backslashes like this when they appear inside of double-quotes.
If you want to manually assign a channel to the title, graphic, audio clip, or video clip, you can do so by adding a "channel" property with a channel abbreviation.
For example, to assign this title to framebuffer 13:
The TriCaster Playout Controller was designed to be powerful enough to meet the demands of the most challenging broadcast TV production environments, yet simple and intuitive. Still, some explanation is necessary to fully understand how it works.
Loading the TriCaster Playout Controller
1. On the rundown page, click on the title/date of the rundown to bring up the Rundown Menu
2. Click on the link that says "TriCaster Playout Controller"
When the TriCaster Playout Controller loads, you'll see a playlist of all of the titles, graphics, audio clips, and video clips in your show. The playlist shows basic information for each item like the page number and story slug of the row it's in, the item's unique object ID, the type (either Graphic, Audio, or Video), a description of the item with real-time file status, what channel the item is assigned to (if any), and what actions are available.
Let's take a moment to go over a few of these in depth.
The file status shows whether or not a file is present on your TriCaster. If it's present, it'll say "Ready." If it isn't, it'll say "Missing." If it's unclear, it will say nothing. The file status updates in real-time.
Our TriCaster Playout Controller automatically assigns channels to each title, graphic, audio clip, and video clip in the playlist, based on how you've configured it, but you can also manually assign them too.
For more information on how to customize your channel assignment settings, see the "Settings" section below.
The TriCaster Playout Controller's settings panel allows you to customize what type of objects are played out, on what channels, and on what devices. To bring it up, just click on the blue settings icon in the upper-right hand corner of the screen.
The settings panel is divided into three main sections -- one for graphics, one for audio, and one for video. Differentiating graphics, audio clips and video clips from each other like this allows you to apply different settings to each type of object.
The "Channel Assignment" drop-down menu allows you to specify how channels should be assigned to each type of item. For example, you could have video clips distributed amongst all of the DDRs on your TriCaster, graphics default to a specific graphics input or framebuffer, and audio clips default to a specific audio player.
The "Channels" selector goes hand-in-hand with the "Channel Assignment" drop-down.
When the "Channel Assignment" drop-down is set to "Distribute between selected channels," items will be distributed to the channels selected in the "Channels" selector.
When the "Channel Assignment" drop-down is set to "Default to (channel)," items will default to the specified channel, unless they have been manually assigned to one of the channels in the "Channels" selector.
Load and Play
When the "Load and Play" checkbox is checked, the TriCaster Playout Controller will load and play items in two separate actions, when triggered by the operator.
If you checked the "Load and play" checkbox for a specific type of item, then playing it out will be a two-step process. The first step will be to load the item in the channel it's assigned, and the second step will be to play it. Each step will be triggered separately when the operator either hits the spacebar or clicks/taps on an element in the playlist.
The yellow bar shows what will be played out next. You can move it around using the up/down arrow keys on your keyboard, or by clicking/tapping on an item's description in the playlist.
Send to TriCaster - sends an item to your TriCaster, on the channel it's assigned to
Play - plays an item on your TriCaster, on the channel it's assigned to
Stop - stops playback on the channel the item is assigned to
The "Send to TriCaster," "Play," and "Stop" buttons are color-coded as follows:
Orange - when a button is orange, that means that the action it represents will be triggered as part of the playout process. For example, if the "Send to TriCaster" and "Play" buttons are both orange, that means that the item will be sent to the TriCaster when triggered by the operator the first time, and then played when triggered a second time
Red - when a button is red, that means that the action it represents will be triggered next, when the operator either presses the spacebar or clicks/taps on the item in the playlist
Green - when a button is green, that indicates that the action the button represents has already been triggered. For example, if an item's "Send to TriCaster" button is green, that would mean that the item has already been sent to the TriCaster
Tips & Tricks
Preload All Channels
If you press the shift key and the spacebar, the TriCaster Playout Controller will load the first item assigned to each channel on your TriCaster, beginning where the yellow bar is. If you press the shift key, control key, and the spacebar, the TriCaster Playout Controller will load all items on your TriCaster, beginning where the yellow bar is.
Editing a Script
If you click on an item's page number or story slug in the playlist, that will open the Script Editor, where you can make changes to the script, or any of the titles, graphics, audio clips, or video clips in it.
Go to the previous item
Go to the next item
Shift + up
Go to the first item for the previous story
Shift + down
Go to the first item for the next story
Go to the first item in the playlist
Go to the last item in the playlist
Trigger next action
Shift + spacebar
Preload all channels starting where yellow bar is
Shift + control + spacebar
Send all items to TriCaster starting where yellow bar is
Send to TriCaster
fb1, fb2, ... fb15
ddr1, ddr2, ddr3, ddr4
The file status and/or channel column in my playlist are blank.
Double-check your settings. It's likely you forgot to select a device from the "Device" drop-down menu, or that your "Channel Assignment" or "Channel" settings are incorrect. Remember, when you select the option to distribute channel assignments amongst selected channels, you must select channels to distribute them to using the "Channel" selector.
When I try to playout titles, graphics, audio clips, or video clips on my TriCaster 455, 855, or 8000, nothing happens.
You might need to upgrade the software on your TriCaster. Our TriCaster Playout Controller requires the TriCaster 460 software upgrade when used with a TriCaster 455, the 860 software upgrade when used with a TriCaster 855, and the 8000 v2 software upgrade when used with a TriCaster 8000. The 460 and 860 software upgrades are paid upgrades, but the TriCaster 8000 v2 software upgrade is a free upgrade. It ships with all TriCaster 8000s purchased after September 12, 2013, and is available as a free download from NewTek's website for everyone else (you might need to log in to download it).
Playout Controller plugin doesn't start automatically (TC-1 and IP series switchers only)
If you're using a TC-1 or IP series switcher, the Playout Controller plugin might not start automatically when your TriCaster boots up, preventing Rundown Creator from communicating with your TriCaster. If this happens, you can start the plugin manually by exiting to Windows and selecting the "Rundown Creator TriCaster Plug-in" shortcut from the Start menu.
Titles cannot contain carets ("<" or ">") in text or image fields. This issue is on our end.